The finale episode of the singing reality show aired late night on Sunday (October 29).
Online Telecast Timing: 6:00 am Distributed By: Star Plus and Hotstar Source … Read More »
If no new leader is available, a random one will be generated. To be used with create_country_leader to replace a leader. Load new focus tree for a country,in the end write ID of focus tree Moves the player(s) who are playing tagged country over to the current country. The given state ID becomes a core state for this country,Īdds an idea (passive modifier changes) to a countryĪdds an idea for a limited amount of timeĪdds a flat amount of war support to a country. Increase political power by the given amount.Īdds a flat popularity percentage to a stated ideologyĪdds a flat amount of stability to a country. Might only be possible if both countries are war leaders.Ĭhanges the way an AI behaves towards a specific action. Transfers a state with the given state ID to the current country.ĭeclares white peace with another country.
(Might not work if the country is not faction leader, needs testing)Ĭhanges the autonomy of a country, can also be used to free a puppet.Ĭhanges a country's rules, overriding possible ideology rules regarding diplomatic actions such as sending volunteers. Removes a country from the current country's faction. Releases the tagged country from the current country, the released country gets all states that were cores. Will write whatever localization it can find for the given name within the tooltip.Īdds a diplomatic relation, such as a non agression pact, with another country. If the country doesn't exist, then the event will never fire.ĭoes nothing, but will show a custom message within the tooltip when hoovering with the mouse. Most notably, the completion reward of all focuses are effects :īesides effects, there are also State Effects that can only be exerted on selected states.Īdds a bonus or penalty to this country's opinion of another country.Īdds a claim to the state with the given number idĮxecutes a country specific event in the future. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Effects are carried out once when triggered by the rules around it. There is a specific list of effects that can instantly change the game.